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Gislane C

Maldonado

DSC_3547 - Copy.JPG

Tagg's Island Game

This project explores how land is used and the key players mak­ing those decisions. 
By researching past land use, politics, and economics, I aimed to create a method that understands how the past informs land­scapes and land use and how it can aid in planning for the fu­ture by using an economic-based game as a design tool. 
The game consists of four different players: a developer, a resi­dent, an environmentalist, and the local government. Each play­er works as an allegory for different economic structures. The players play policies in reaction to a set of events that occur in a fixed time frame. Each player plays policies to their agenda. Each round would end with a framework for a master plan that can be further refined. Each round builds on the previous plan in place. 
The results of the game would be the guidelines for developing a master plan and programming while using the land's historical context to help guide design choices. 
I experimented with this idea on Tagg's Island, a small residen­tial island that straddles Hampton and Molesey in the Thames River. This small island has had many versions of itself in the past 200 years. Its history provided a rich tapestry of material to use to inform my method. 
This project is as much about the past as it is about the future. The point of the board game was to create a design tool used for speculative design, something that can use history to inform our future, while adding elements of chance and understanding the impact that different stakeholders have. 

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